Odorant Components
All Odorant Components require two things, Maximum Threshold and an Odorant Configuration.
Maximum Threshold grants designers the ability to adjust the users level of awareness of a particular odorant by setting the highest intensity an odorant can produce; distal scent interactions scale based on this upper ceiling.
Odorant Configurations are Unity scriptable objects that can be assigned to any Odorant Component instance. This configuration is necessary for mapping Odorant Components to odorant slots on the physical OVR device.
To create an Odorant Configuration: alternate-click anywhere in your projects folder structure in Unity, go to the Create list at the top; under OVR select Odorant Configuration. Name the Odorant Configuration and assign a slot.
Note: Odorant slot ids are zero based.
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