Odorant Particle System
Last updated
Last updated
Odorant Particle System is functionally the same as Odorant Sphere except it supports integration with a particle systems. Add a Odorant Particle System component to any game-object with a particle system that you want to have a radially based odor. Odor intensity calculations are done relative to particle locations.
Gizmo wire meshes will appear on your particle system game-object in the scene showing the inner and outer radii. Radii will scale automatically based on individual particle size as shown below. This system supports Local and WorldSpace particle system simulation.