Olfactory Epithelium
The Olfactory Epithelium component gets added to the HMD observant game-object in your scene hierarchy.
Last updated
The Olfactory Epithelium component gets added to the HMD observant game-object in your scene hierarchy.
Last updated
Ovr Device Hostname: TBD
Odorant Log is used to display odorant messages sent from the OVR Unity Framework to the device. The Odorant Log is should already be connected to the component. It lives at: Packages/OVR Framework/Runtime/Source/Prefabs
Offset will translate the position used for odorant detection relative to the HMD. This may need to be adjusted for different HMDs given their origin may differ (default value works well with HTC VIVE).
Notes: The Olfactory currently handles connecting to the device and only does so when your scene initially loads. The OVR Daemon is currently in development and will handle run-time device connectivity.
How to:
Select your HMD observant game-object in your scene hierarchy.
Click Add Component and search for epithelium.
Add the Olfactory Epithelium Component