Plugin Install and Enabling
Install and enable the Fab release of the OVR Plugin for Unreal Engine 5.4-5.8.
Requirements
Use the Fab ZIP matching the project's exact Unreal Engine version: 5.4, 5.5, 5.6, 5.7, or 5.8.
OVR ION/Omara hardware and compatible scent cartridges are required for hardware playback.
Epic's Niagara and Android Permission plugins are required code dependencies and are enabled automatically by the plugin descriptor.
Install in a project
Close Unreal Editor.
Extract the ZIP so the descriptor is at
<Project>/Plugins/OvrUtilities/OvrUtilities.uplugin.Open the project and go to Edit > Plugins.
Search for AOS: Architecture of Scent (also referred to as OVR AOS), enable it, and restart the editor if prompted.
In the Content Browser settings, enable Show Plugin Content.
Confirm the included connection manager is available at
/OvrUtilities/BP/BP_OVRConnnectionManager.
The triple n in BP_OVRConnnectionManager is the shipped asset name.
Optional engine-wide installation
For use by multiple projects on one engine installation, place the single OvrUtilities folder at <Engine>/Plugins/Marketplace/OvrUtilities. Do not install both project-level and engine-level copies at the same time.
Build and native files
The Fab download is a source plugin with prebuilt Win64 editor/game binaries. Private repository access is not required.
On Win64, the plugin build rules stage BleWinrtDll.dll into editor and packaged-game runtime locations automatically. A normal build/package flow does not require manually copying the DLL. The macOS native library and bundled iOS framework are likewise referenced by the plugin's build rules; final Mac and iOS validation still requires their native toolchains.
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