Known Issues
Current limitations and troubleshooting checks for the OVR Plugin for Unreal.
Current limitations
Use Play In Editor or a packaged build for hardware testing. Simulate In Editor does not represent the normal locally controlled pawn and device lifecycle and is not the recommended validation path.
The Fab plugin package must match the project's exact Unreal Engine version.
Linux, WebGL, and consoles other than the listed Meta Quest Android path are not supported.
Wine and Proton, including Steam Deck Windows compatibility layers, are not supported for Omara BLE or USB serial.
Direct macOS BLE requires macOS 13.3 or newer.
Android, macOS, and iOS production releases require their native toolchains, signing/permission configuration, and physical-device validation.
Common checks
Plugin cannot be found: search for AOS: Architecture of Scent in Edit > Plugins and verify the package matches the engine version.
Plugin assets are missing: enable Show Plugin Content in the Content Browser settings.
Odor does not play: confirm that the device has reached the ready state. Requests made before readiness broadcast On Play Odor Not Ready and are not sent to the hardware.
Windows serial adapter is missing: install the current Silicon Labs CP210x VCP driver and confirm the adapter appears as a COM port.
Android BLE discovery fails: confirm the requested Bluetooth permissions and any Location Services prerequisite exposed by that Android version.
macOS or iOS reports unsupported Bluetooth: verify usage-description keys, entitlements, signing, and the packaged application's permissions rather than relying only on an Unreal Editor permission grant.
Companion bridge is unavailable: confirm the OVR Companion application is running and listening at the configured endpoint. The default is
ws://127.0.0.1:8080.Win64 module/DLL load fails: use a normal Unreal build/package flow and verify
BleWinrtDll.dllis staged in the plugin or packaged application'sBinaries/Win64directory. The runtime file name must match exactly.
For unresolved issues, contact OVRTechnology support.
Last updated

